Privacy policy
No account, no profile, no data resale. This page states what the app processes, why, and what you can require of it.
1Data used
The game creates no account and sends no game data to the developer. Its progress is stored in the app’s local storage (localStorage), on the device, under two keys: cfm-save (the whole farm: level, coins, gems, stock, buildings, animals, crops, orders, trophies, tasks, gifts, story scenes already seen, launch count, list of owned purchases, video counters) and cfm-settings (music, sound effects, voices, vibration, reduced animations, text size, automatic dialogues, reminders, graphics quality, language). The game also keeps there thumbnails of its objects and the portraits of its characters, drawn once on the device. If iCloud is on, a copy of cfm-save is stored in your iCloud (see below). The game asks for no location, contacts, photos, camera or microphone.
2Advertising and purchases
ChromaFerme is free and offers optional in-app purchases, described below: they go through the App Store and your Apple account, and the app never receives payment card data. There is no subscription. Its advertising is Google AdMob, in one form only: optional rewarded videos, which you choose to watch, never during the action and never forced on you. They push back the timer of a crop, a workshop product or an animal by 15 minutes (one video per timer, 2 a day for the same item or crop, 3 a day in total, at least three minutes apart) and double the daily gift. The game shows no ad between two screens. Buying “No ads” or the Starter Pack only removes the watching of these videos: the reward is the same, with the same limits. On first launch in the European Economic Area and the United Kingdom, a Google form (UMP) asks for your consent; where it applies, you can change it at any time in Settings › Game › Ad choices. Apple’s tracking permission (App Tracking Transparency) is requested next: you can decline it in the iOS prompt or later in iOS Settings › Privacy & Security › Tracking. Without it, the device’s advertising identifier (IDFA) is not shared. Your choice removes no feature from the game.
The Google Mobile Ads and User Messaging Platform kits send directly to Google, without going through the developer: the device advertising identifier (only if you allow tracking), the IP address and an approximate location derived from it, the device model and system, performance and diagnostic data, and your interactions with ads. Google uses them to show, measure and cap ads, personalize them if you consent and fight fraud, under its own privacy policy (policies.google.com/privacy).
3Data collected by advertising
The game’s privacy manifest, declared to Apple, lists what the Google Mobile Ads kit may collect: the device identifier (IDFA, only if you allow tracking), advertising data, interactions with the game, approximate location, performance data, crash data and other diagnostics. The game itself never asks for the device’s position.
Declared purposes: advertising by Google and its partners, the developer’s own advertising, analytics and, for some of this data, the proper working of the kit. The device identifier is the only data used for tracking in Apple’s sense. Personalized advertising rests on your consent (Google’s form, Apple’s tracking permission), which you can withdraw at any time without losing any feature of the game.
4In-app purchases
Purchases go through the App Store (StoreKit) with your Apple account. The developer receives neither your payment card nor your payment details: Apple processes the payment under its own privacy policy.
The game offers a Starter Pack (once only: 150 gems, 800 coins and no need to watch the optional videos), “No ads” (skips the watching of the optional videos, with the same effects and the same limits), a Rainbow Pack (six exclusive festive decorations, with no effect on gameplay) and gems in four tiers (80, 450, 950 and 2,000 gems, consumable), which only save time, within the daily limit. There is no subscription. It stores on the device, in the save, only the list of products you own and your gem balance. No purchase is needed to progress.
The “Restore” button, at the bottom of Shop › Premium (or Settings › About › Restore purchases), recovers your non-consumable purchases (Starter Pack, No ads, Rainbow Pack), notably on a new device; gems, being consumable, are not restored.
5Game Center
If you are signed in to Game Center on the device, the game reports the progress of its 66 trophies there, as achievements. No score or leaderboard is sent. Game Center is an Apple service, subject to Apple’s privacy policy. The game neither stores nor passes on elsewhere your nickname or Game Center identifier. You can sign out in iOS Settings › Game Center: the trophies remain displayed in the game.
6iCloud save
If iCloud is on for the device, the game stores a copy of the save in iCloud key-value storage (NSUbiquitousKeyValueStore), under your Apple account, so you can find your farm on another device or after a reinstall. The most recent copy wins, and the replaced save is kept on the device.
This copy stays in your iCloud: the developer does not receive it and has no access to it. Without an iCloud account nothing changes, the save stays local. Settings › About › Delete my data also erases the iCloud copy.
7Reminders
Reminders are local notifications: the game schedules them on the device when you leave it and clears them when you come back, with no server and no notification sent remotely. There are two: the return to the farm, when crops or products are ready, and the new daily gift, the next day at 10 a.m. Permission is asked only once, during play from level 3, or when you turn reminders on. No reminder is scheduled between 9 p.m. and 8 a.m. You turn them off in Settings › Game › Reminders or in iOS Settings › Notifications › ChromaFerme.
8Children
On the App Store, ChromaFerme is rated 9+. ChromaFerme asks for no personal information and offers no messaging, no exchange between players and no sharing to social networks. In France, a minor under 15 cannot consent alone to personalized advertising: consent is given jointly with the holder of parental authority. A parent can refuse tracking in the iOS prompt or in iOS Settings › Privacy & Security › Tracking, block tracking requests with Screen Time, and review the advertising consent in Settings › Game › Ad choices. A parent can require approval for purchases (Family Sharing, “Ask to Buy”) or block them with Screen Time.
9Changes to this policy
This policy follows the app: it is revised whenever a processing changes, and the date at the top of the page shows its latest update. A significant change is also noted in the App Store release notes.
10Data sources
No external data source: the crops, animals, workshops, orders, decorations, music and texts are built into the app, which plays offline. Only advertising, in-app purchases (App Store), Game Center and the iCloud copy use the network. The developer adds no audience measurement tool: the game’s only third-party kits are Google Mobile Ads and Google User Messaging Platform, for advertising and consent.
11Retention
The save stays on the device as long as the game is installed, and in iCloud until you erase it. Settings › About › Delete my data erases the farm (level, coins, gems, buildings, trophies) and the settings, on the device and in iCloud, as well as the scheduled reminders, with no way back. Deleting the app erases the local save but not the iCloud copy, which the game would pick up again on reinstall. Trophies already reported to Game Center stay there, under Apple’s rules. Advertising data follows Google’s retention rules.
12Your rights
Under the GDPR, you may request access, rectification, erasure, restriction, portability or objection regarding your personal data. You may also contact your data protection authority.
Since the game data exists only on your device and in your iCloud, you exercise the right to erasure yourself: Settings › About › Delete my data. For data processed by Google, refer to its privacy policy.
13Contact
The game is published by BodyCorp, an independent developer and the data controller, who personally answers any question about your data.