Privacy policy
No account, no profile, no data resale. This page states what the app processes, why, and what you can require of it.
1Data used
The game creates no account and sends no game data to the developer. Its progress is stored in the app’s local storage (localStorage), on the device, under three keys: cf-save (stars, pigments, gems, experience, workshop, companions, quests, missions, bestiary, daily gift, video counters and purchased products), cf-settings (music, sound effects, voices, vibrations, text size, graphics quality, language) and cf-run (the level in progress, so it can be resumed). If iCloud is on, a copy of cf-save is also stored in your iCloud (see below). The game asks for no location, contacts, photos, camera or microphone.
2Advertising and purchases
ChromaFight is free and offers optional in-app purchases, described below: they go through the App Store and your Apple account, and the app never receives payment card data. Its advertising is Google AdMob, in two forms. First, optional videos, which you choose to watch, 15 a day at most: continue a lost level (once per level), double the pigments of a won level, double the daily gift, or earn 5 gems or pigments in the Shop (3 videos a day for each of these two offers). Second, a short ad between two levels, never during a level: not before the end of the first island, never on the first game of a session or after two losses in a row, every other level and 4 per session at most, at least three minutes after the previous one and after a watched video; your very first purchase, whatever it is, removes it, and the optional videos remain available with their reward. On first launch in the European Economic Area and the United Kingdom, a Google form (UMP) asks for your consent; where it applies, you can change it at any time in Settings › Game › Ad choices. Apple’s tracking permission (App Tracking Transparency) is requested next: you can decline it in the iOS prompt or later in iOS Settings › Privacy & Security › Tracking. Without it, the device’s advertising identifier (IDFA) is not shared. Your choice removes no feature from the game.
The Google Mobile Ads and User Messaging Platform kits send directly to Google, without going through the developer: the device advertising identifier (only if you allow tracking), the IP address and an approximate location derived from it, the device model and system, performance and diagnostic data, and your interactions with ads. Google uses them to show, measure and cap ads, personalize them if you consent and fight fraud, under its own privacy policy (policies.google.com/privacy).
3Data collected by advertising
The game’s privacy manifest, declared to Apple, lists what the Google Mobile Ads kit may collect: the device identifier (IDFA, only if you allow tracking), advertising data, interactions with the game, approximate location, performance data, crash data and other diagnostics. The game itself never asks for the device’s location.
Declared purposes: advertising by Google and its partners, developer advertising, analytics and, for some of this data, the kit’s functionality. The device identifier is the only data used for tracking as Apple defines it. Personalized advertising relies on your consent (Google’s form, Apple’s tracking permission), which you can withdraw at any time without losing any game feature.
4In-app purchases
Purchases go through the App Store (StoreKit) with your Apple account. The developer receives neither your payment card nor your payment details: Apple processes the payment under its own privacy policy.
The game offers gems in four tiers (consumables), a starter pack, “No ads” (the short ad between two levels disappears), three temporary island offers (pigments, gems, the island chest and its friend, consumables, offered in the Shop when an island opens) and, later, a season pass. It only stores on the device, in the save, the list of products you own. No power is for sale: everything can also be earned by playing.
The Restore button in the Shop recovers your non-consumable purchases, notably on a new device; gems, being consumables, are not restored.
5iCloud save
If iCloud is on for the device, the game stores a copy of the save in iCloud key-value storage (NSUbiquitousKeyValueStore), under your Apple account, so you can pick up your progress on another device or after a reinstall. The most recent copy wins, and the replaced save is kept on the device.
This copy stays in your iCloud: the developer does not receive it and cannot access it. Without an iCloud account nothing changes, the save stays local. Settings › About › Reset progress also erases the iCloud copy.
6Game Center
If you are signed in to Game Center on the device, the game reports the progress of its 19 trophies there, as achievements. Game Center is an Apple service, governed by Apple’s privacy policy. The game neither stores nor sends elsewhere your Game Center nickname or identifier. You can sign out in iOS Settings › Game Center: trophies stay visible in the game.
7Reminders
Reminders are local notifications: the game schedules them on the device when you leave it and clears them when you return, with no server and no remote notification (the daily gift). Permission is requested only once, after the first island, or when you turn reminders on. No reminder is scheduled between 9 pm and 8 am. Turn them off in Settings › Game › Reminders or in iOS Settings › Notifications › ChromaFight.
8Children
On the App Store, ChromaFight is rated 12+. ChromaFight asks for no personal information and offers no messaging, no exchange between players and no sharing to social networks. In France, a minor under 15 cannot consent alone to personalized advertising: consent is given jointly with the holder of parental authority. A parent can decline tracking in the iOS prompt or in iOS Settings › Privacy & Security › Tracking, block tracking requests with Screen Time, review ad consent in Settings › Game › Ad choices, and require approval for purchases (Family Sharing, “Ask to Buy”) or block them with Screen Time.
9Changes to this policy
This policy follows the app: it is revised whenever a processing changes, and the date at the top of the page shows its latest update. A significant change is also noted in the App Store release notes.
10Data sources
No external data source: the islands, levels, objects, Greylings, music and texts are built into the app, which plays offline. Only advertising, in-app purchases (App Store), Game Center and the iCloud copy use the network. The developer adds no audience measurement tool: the game’s only third-party kits are Google Mobile Ads and Google User Messaging Platform, for advertising and consent.
11Retention
The save stays on the device as long as the game is installed, and in iCloud until you reset it. Settings › About › Reset progress erases progress (stars, pigments, gems, companions, workshop) on the device and in iCloud, with no way back, along with the settings. Deleting the app erases the local save but not the iCloud copy, which the game would pick up again on reinstall. Non-consumable purchases come back with Restore. Advertising data follows Google’s retention rules.
12Your rights
Under the GDPR, you may request access, rectification, erasure, restriction, portability or objection regarding your personal data. You may also contact your data protection authority.
Since game data only exists on your device and in your iCloud, you exercise the right to erasure yourself: Settings › About › Reset progress. For data processed by Google, refer to its privacy policy; for payments, to Apple’s.
13Contact
The game is published by BodyCorp, an independent developer and the data controller, who personally answers any question about your data.